During a run, you can eventually equip two of these sets of powers, and use them against your enemies. When you defeat mini-bosses, you get two of their powers. But one of the more interesting power-ups you can get in Crown Trick are familiars. Relics can be collected during runs that bestow buffs on Elle. Some attack all of the squares around Elle, other attacks several squares in front of her, etc. Weapons in Crown Trick not only have different stats, but different types of weapons have different attack patterns. Each run has the potential to be substantially different than the last, especially since you start out with a different combination of weapon, familiar, and relic at the start of each run. Elle can teleport, giving her the ability to get out of tight spots-but with limited charges, it’s not always a reliable escape. Enemies will cast spells, and you will have a number of turns to escape the area of effect. This makes even the most intense encounters become a strategic match of wits, and not twitch reflexes. The thing that makes Crown Trick stand out the most, though it isn’t entirely unique, is its you move, they move style of turn-based combat-most often seen in Mystery Dungeon style roguelikes.Įvery step, swing, or other action you take as Elle will allow your enemies to take their action. You will meet various NPCs that will serve as merchants that help you unlock your full potential. If you’re familiar with roguelikes, you’re familiar with the setup: you guide Elle through procedurally generated dungeons, killing enemies, collecting currencies that will help her inside and between each runs.
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